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[IDEA] Multiroom Audio - Printable Version +- Moode Forum (https://moodeaudio.org/forum) +-- Forum: moOde audio player (https://moodeaudio.org/forum/forumdisplay.php?fid=3) +--- Forum: Feature requests (https://moodeaudio.org/forum/forumdisplay.php?fid=8) +--- Thread: [IDEA] Multiroom Audio (/showthread.php?tid=5734) |
Multiroom Audio - maartin - 08-21-2023 Just found this, not exactly an request: Bark! Quote "Low latency multi-receiver synchronised audio streaming for local networks." Sounds interesting to me, but i am not a software dev. Maybe somebody will check if this is of interest for moode. AtB maartin RE: Multiroom Audio - the_bertrum - 08-21-2023 A quick glance at the specs suggests this isn't much different to the multiroom already in moOde, unless I've missed something? RE: Multiroom Audio - Tim Curtis - 08-21-2023 On the surface it's similar to what is used currently in moOde which is the TRX Realtime audio over IP toolset written by Mark Hills plus some enhancements I added to support integration into moOde. The repo is maintained by @bitlab https://github.com/bitkeeper/trx and the enhancements are in release 0.6. The main differences between TRX and Bark are below: Code: --------------------TRX------------------------------Bark----------------------------- TRX does not use clock sync to maintain to-the-ear sound synchronization but rather relies on low network latency (few milliseconds) and packet drop recovery in the Opus CODEC. Bark includes clock synchronization which is needed to maintain to-the-ear sound synchronization on higher latency (> few milliseconds), inconsistent latency networks or when sender/receiver throughput is inconsistent. I might ping the dev to see about ALSA support and whether native sample rates can be supported. RE: Multiroom Audio - tomaxsas - 10-19-2023 colleague of mine showed another alternative https://github.com/badaix/snapcast |