Yesterday, 01:29 PM
(02-02-2025, 11:16 AM)the_bertrum Wrote: You can drop certain players out of the multiroom system as required, so 4 players can all play the same thing, or you could drop one out and three playing the same thing and one playing its own files/stream/whatever. Explore and experiment, moOde is great for that.
I have to say though that I think there are absolute limits to what people can hear, limits set by physics and biology. I also acknowledge that a lot of people get a lot of pleasure from playing beyond those limits however, so fill yer boots.
ETA: What I like best about moOde? The seemingly endless parade of enhancements and new features we get to play with thanks to Tim and his small band of talented developers.
Robert,
Thanks for sharing about multiroom possibilities.
For what its worth, Neve couldn't explain why we are affected by anomolies at the higher frequencies. One possibility is that they color what is happening in the "audible" range. Another is that other parts of our nervous system might be responding to them. He had some empirical evidence with some of his mixing consoles (people with 'golden ears' could hear a bad module that tested perfectly) and he cited some Japanese research into gamalan and other metallic sounds. In practice it simply means to test components for a wider frequency response than one would think. As you say, either it works, or it doesn't.
Definitely liking the interface and community. Thanks.