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Idea: Multiroom Audio
#3
On the surface it's similar to what is used currently in moOde which is the TRX Realtime audio over IP toolset written by Mark Hills plus some enhancements I added to support integration into moOde. The repo is maintained by @bitlab https://github.com/bitkeeper/trx and the enhancements are in release 0.6.

The main differences between TRX and Bark are below:

Code:
--------------------TRX------------------------------Bark-----------------------------
Audio format        Compressed (Opus) 16/48K PCM     Uncompressed 16/48K PCM
Clock sync          No                               Yes
ALSA output         Yes                              No (only Pipewire and Pulseaudio)

TRX does not use clock sync to maintain to-the-ear sound synchronization but rather relies on low network latency (few milliseconds) and packet drop recovery in the Opus CODEC.

Bark includes clock synchronization which is needed to maintain to-the-ear sound synchronization on higher latency (> few milliseconds), inconsistent latency networks or when sender/receiver throughput is inconsistent.

I might ping the dev to see about ALSA support and whether native sample rates can be supported.
Enjoy the Music!
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Messages In This Thread
Multiroom Audio - by maartin - 08-21-2023, 06:17 AM
RE: Multiroom Audio - by the_bertrum - 08-21-2023, 06:50 AM
RE: Multiroom Audio - by Tim Curtis - 08-21-2023, 11:32 AM
RE: Multiroom Audio - by tomaxsas - 10-19-2023, 06:59 PM

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